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FIG 01 · Mobile App Design

Mobile app design that passes review and fits real thumbs

UX research, user flows, UI design, prototypes and design systems for iOS and Android apps, designed to Apple’s and Android’s published rules and WCAG 2.2, then built by the same team if you want.

See how it works
App designer testing a mobile app prototype on a phone, with screen layouts on her laptop and paper sketches

FIG 02 · Quick answer

What are mobile app design services?

Mobile app design services turn an app idea into tested user flows, screens and a prototype that developers can build. Elgrith designs iOS and Android apps to Apple’s Human Interface Guidelines, Material Design and WCAG 2.2, hands over a structured Figma file with tokens and component states, and can build the app too.

Platforms designed to their own rules: iOS and Android
2
Projects delivered since 2015
1,000+
Clients across the USA, UK and India
250+
Your code, designs and IP
100%

FIG 03 · Why it matters

Good app design has numbers behind it.

From Apple’s Human Interface Guidelines, Android Developers and Apple’s App Review Guidelines, read on 23 Oct 2026.

FIG 04 · Rules

Rules we design to: touch targets on iOS, Android and the web

Three sources, three units. We design every tappable element to the largest one that applies to your platforms.

Touch target sizes from Apple, Android and WCAG 2.2
SourceSizeWhat it saysHow we apply it
Apple HIG (iOS, iPadOS)44×44 pt default; 28×28 pt minimumDefault and minimum control sizes44×44 pt for primary controls
Android Developers48×48 dpRecommended touch target size48×48 dp for every interactive element
WCAG 2.2, SC 2.5.8 (AA)24×24 CSS pxMinimum target size for pointer inputsThe floor for web views and tight toolbars

Apple HIG Accessibility (latest change 9 Jun 2025), Android Developers accessibility guide (updated 19 Oct 2026) and W3C Understanding SC 2.5.8 (updated 11 May 2026), all read 23 Oct 2026.

Accessibility audits for your web and app: website accessibility

FIG 05 · What you get

What our mobile app design services include

From the first interview to the file your developers build from: research, flows, screens, a prototype people have tested, and a design system that keeps the app consistent as it grows.

Three phones showing app screens above matching pencil sketches of the same screens
Mobile App Design · built in-house

01

UX research

Interviews, competitor teardowns and analytics review, so the design starts from what users need, not a guess.

02

User flows

Every path mapped, from onboarding to checkout, including errors, empty states and offline.

03

Wireframes

Low-fidelity layouts to agree structure and content before anyone argues about colour.

04

UI design

Final screens in light and dark mode, with type, colour, icons and motion to platform conventions.

05

Clickable prototype

A Figma prototype you can test on a real phone and show to investors or stakeholders.

06

Usability testing

Sessions with real users on the prototype, with the fixes made before development starts.

07

Design system

Tokens, components and states in Figma, so new screens stay consistent.

08

Developer hand-off

Annotated specs, exported assets and a walkthrough with your developers or ours.

Deliverables

11

deliverables, in writing

Included in every build, written into your fixed quote before work starts.

FIG 06 · Hand-off

What you get at hand-off

Most design studios hand over screens. We hand over a file developers can build from without guessing.

  • Structured Figma file

    Pages
    Flows, screens, components and archive, clearly named
    Access
    In your Figma organisation, not ours
  • Design tokens

    Covers
    Colour, type, spacing, radius and elevation
    Modes
    Light and dark, with contrast checked
  • Component states

    States
    Default, pressed, focused, disabled, loading, error
    Why
    Developers don’t have to invent the missing ones
  • Dev annotations

    Notes
    Gestures, motion, edge cases and accessibility labels
    Where
    Next to the screen they apply to
  • Assets

    Export
    Icons and images at every density iOS and Android need
    Plus
    App icon and store screenshot templates
  • Tested prototype

    Shows
    The main flows, clickable on a phone
    Proof
    Usability findings and the fixes we made

FIG 07 · Flagship build

Proof: product design we shipped

Kenerate AI is our flagship build, an all-in-one AI studio we designed and engineered. Dozens of tools share one interface, one login and one credit balance, so the design work was keeping a very large product simple to use.

  • 23+ studios and tools inside one consistent interface
  • 200+ AI models behind one app, one login and one credit balance
  • Kenerate Agent: a chat that picks the model and runs the workflow
  • 1,000+ projects for 250+ clients since 2015
Kenerate AI tools page, “Every AI tool in one studio”, showing Video Studio and popular use cases

Tools: 23+ studios with guides for every use case

AI models in one app
200+
Studios and tools
23+
Maximum output
4K
Guides
500+

FIG 08 · UI/UX

Mobile app UI/UX design services

UX decides what the app does and in what order. UI decides how each screen looks and feels. We do both, and we design each platform to its own conventions.

06principles

  • UX: flows and structure

    Research, information architecture, user flows and wireframes: the decisions that make an app easy before it is pretty.

  • UI: screens and system

    Visual design, components, motion and dark mode, built on design tokens.

  • iOS app design

    Designed to Apple’s Human Interface Guidelines, with SF Symbols, Dynamic Type and native navigation patterns.

  • Android app design

    Material Design 3 components, Material You colour and adaptive layouts for phones, foldables and tablets.

  • Accessibility built in

    Contrast, text scaling, screen reader labels and target sizes checked in the design file.

    Website accessibility
  • Designing AI features

    Chat, generation and AI search screens that set honest expectations.

    Generative AI development

FIG 09 · Build

Design and build with one team

Many design studios hand the file to someone else to build. We can build it ourselves, so nothing is lost between design and code.

06principles

FIG 10 · Choose

How to choose an app design agency

Ask every app design agency on your list the same six questions, including us.

06principles

  • Which platform rules do you design to?

    Expect named sources and numbers: Apple HIG, Android guidance and WCAG 2.2, not “best practices”.

  • Do you test with real users?

    Ask what was tested, with whom, and what changed because of it.

  • What exactly do we get?

    A hand-off list: Figma structure, tokens, states, annotations and assets.

  • Who builds it?

    If development is outsourced, ask who answers when the design and code disagree.

  • Who owns the files?

    The Figma files and IP should be yours, in your organisation.

  • How do you avoid App Store rejection?

    Ask how they handle guideline 4.2 and incomplete or placeholder screens.

FIG 11 · Measurement

What we check before hand-off

Measured in usability sessions and design reviews, against goals agreed with you. No invented benchmark numbers.

The mobile app design checklist
CheckWhat it tells youHow we check it
Task successWhether people can finish the main jobsUsability sessions on the prototype
Touch targetsWhether controls fit real thumbsChecked against 44 pt, 48 dp and 24 CSS px
ContrastWhether text is readable in light and dark modeContrast checks on every token pair
Text scalingWhether layouts survive large text sizesScreens checked at large Dynamic Type and font scale
State coverageWhether developers have every state they needComponent review: empty, loading, error, disabled
Review riskWhether the app does more than a repackaged websiteChecked against App Review guideline 4.2

Targets are set with you after research and reviewed in the weekly demos.

FIG 12 · Process · 6 steps

Research it, design it, test it

A fixed written quote after a free call, design sprints with weekly reviews, and a prototype tested with real users before development starts. You own the files and IP.

  1. Step 01

    Free call

    Tell us what you want to build or fix. We ask about users, data, integrations and deadlines before we talk about tools.

  2. Step 02

    Review

    Your idea, users, competitors and any existing app or brand. For a redesign: analytics, store reviews and support tickets, so we fix what users actually struggle with.

  3. Step 03

    Fixed written quote

    A written scope, a fixed quote and the plan for hand-over, before any work starts.

  4. Step 04

    Sprints with weekly demos

    Design sprints in your Figma organisation: flows and wireframes first, then UI, with a review every week.

  5. Step 05

    Launch

    A tested prototype and a hand-off session with your developers, or with ours if we build the app.

  6. Step 06

    Support

    Design support during the build, and new screens added to the design system as the app grows.

FIG 13 · What you get

Everything included

Written into your fixed quote, so you know exactly what you are paying for before work starts.

11items

  • Written scope and fixed quote
  • Research summary and user flows
  • Wireframes for every main screen
  • UI design in light and dark mode
  • Clickable Figma prototype
  • Usability test findings and fixes
  • Design system with tokens and states
  • Annotated developer hand-off
  • Exported icons and assets
  • App icon and store screenshot templates
  • IP assignment: files and designs are yours

FIG 14 · Tech & tools

The tools behind the work

Proven, well-supported tools, chosen for your project and set up in accounts your business owns.

  • Figma
  • FigJam
  • Figma prototypes
  • Design tokens
  • Apple Human Interface Guidelines
  • SF Symbols
  • Dynamic Type
  • Material Design 3
  • Material You
  • WCAG 2.2
  • Maze
  • Lottie
  • TestFlight
  • Google Play internal testing

FIG 15 · Who it’s for

App design for founders, product teams and UK companies.

New apps, redesigns and design systems, with the same rules: tested with users, built to platform guidance, files yours.

3 audiences

Founders

Design your first app before you build it.

Research, flows and a tested prototype you can show investors, then a build plan for the smallest version worth launching.

  • Clickable prototype
  • Usability tested
  • Build-ready hand-off
  • Design and build from one team

FIG 16 · Working with us from the USA and UK

Built in New Delhi. Run on your hours.

Every project gets a point of contact in New York or London and an engineering team in New Delhi. Here is how today’s working days line up, live.

Three ways to work together

  1. 01

    Fixed-scope project

    A written scope, one fixed price and a dated plan. Suits websites, apps and MVPs.

  2. 02

    Dedicated team

    Designers and engineers on your roadmap every month, billed monthly.

  3. 03

    White label

    For US and UK agencies: our work, your brand, unbranded deliverables.

Every engagement

  • Fixed quote in USD, GBP or INR after a free 30-minute call
  • NDA before discovery. You own all code, designs and content
  • A working demo every sprint, not status slides
  • Reply within one business day, calls inside your hours
Book a call

Calls on ET or UK hours

FIG 17 · Cost and timeline

What drives mobile app design cost and timeline

We don’t publish rates. These are the things that change how much app design costs and how long it takes.

What drives mobile app design cost and timeline
DriverTakes longer and costs moreFaster and leaner
PlatformsSeparate iOS and Android designsOne design system adapted per platform
Screens and flowsMany roles, flows and edge casesOne core flow for an MVP
ResearchInterviews and several test roundsOne round of prototype testing
Design systemFull component library with tokensCore components only
Starting pointBrand and product from scratchAn existing brand or app to improve

FIG 18 · Compare

Should iOS and Android share one design?

Should iOS and Android share one design?
One design system, adapted per platformFully separate iOS and Android designsIdentical design on both
Best forMost apps, especially cross-platform buildsApps where native feel is the productInternal tools with a fixed audience
Navigation and controlsPlatform patterns where users expect themFully native on eachThe same everywhere
Design effortModerateHighestLowest
RiskLow, if the differences are documentedTwo systems drifting apartFeels foreign on one platform
FitsFlutter, React Native or nativeNative iOS and AndroidAny

FAQ

Frequently asked questions

Straight answers about Mobile App Design with Elgrith.

It depends on the platforms, the number of screens and flows, how much research and testing you need, and how complete the design system should be. We don’t publish rates; after a free call you get a written scope and a fixed quote. Our 2026 guide to app design cost explains the drivers.

Free 30-minute call

Design the app people keep.

Tell us about your app idea, or the app your users complain about. After a free call you get a written scope, a design plan and a fixed quote.

connect@elgrith.com+91 96039 20001Start a project

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